![]() ![]() If you notice, this icon here has the points and a polygon in the middle. If you were to work with a straight plane, primitive, make this z so it faces us. You'll notice you can still tweak out these segments, but they're parametric in nature. Meaning you can't dive in to point mode, edge mode, or polygon mode until you make this editable, and you can do that over here by hitting this button or typing the keyboard shortcut C. And once you do that, now you've got access to all the sub-object levels, point, edge and polygon mode. ![]() So once that's an editable polygon, you can add the cloth tag. So this first flag, it's a three by three polygon, and with that cloth engine enabled, what we're going to do is play the timeline, now this is pretty important, so when you're experimenting and going through different iterations of all these settings here to see what works for you, you're going to want to play the timeline.
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